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Here are the publicly available plug-ins that I've developed
so far for Autodesk 3ds max. In
projects section
there is information about a few other plug-ins that I've developed for
companies for their special needs. Please feel free to post your questions or
comments on these plugins in to my support forum.
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Brazil r/s is a modern rendering system that Steve Blackmon
and Scott Kirvan started developing while working as the R&D team of
Blur studios. These two
genius guys are also the coders of MAX's built-in raytrace engine (code name RayFx) which ships with Max since 1998. I've joined them in October 2001
(mid-beta stage) and still working on Brazil r/s core coding
with these two great guys with the support of a great team. Visit
Splutterfish homepage
for more details (Image by
Andre Richard) |
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QuickDirt is a very fast weathering/aging tool that I've
developed in 1999. It supports MAX 2.x, 3.x, 4.x, 5.x, 6.x, 7.x and corresponding
Viz versions. It works on any mesh geometry and interactively computes
placement of dirty/clean materials depending on the shape of the object. It's possible to place 3 different dirt layers on top of
each other with completely different settings. QuickDirt comes with
numerous tools which lets you change the complex material trees with just
one click, export the calculated dirt mask to a bitmap or even to a data
file to be read by game engines. QuickDirt has many parameters to tweak
the look and placement of aging
effect. (Image by
Kursad Karatas) |
HDRI Input/Output
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I've developed this HDRI bitmap I/O plug-in in 2001for
Splutterfish who
distributes it free of charge. It's main purpose was to unleash high dynamic
image power of Brazil r/s but we preferred to keep it independent from Brazil
and make it public. Because at that time 3ds max
didn't have native support for hdr image file format which becomes very
popular day by day. Splutterfish
offers it to any max user free of charge as a gift. With 3ds max 6
and above this plugin comes as a standard plugin. So you don't need to
download it for 3ds max6 and above, it's already there. |
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I realized this project, that I was planning for a long
time, in 1996. This set of max primitives (and a space warper) lets you
enter mathematical formulas to describe geometry, force fields or space
deformations. It was developed for Max 1.0 and re-compiled for following max
versions till max 4.0. Since the max API changed considerably in that period
of time, bare re-compiles inject new bugs and strange behaviors therefore I
did not re-compile for MAX 4 or 5. I'm still planning to re-write this
project for MAX4.0+ but I need spare time for that which I don't have much
nowadays. |
SIRDS / SIS Generator
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This video post image filter plug-in lets you create SIRDS (Single
Image Random Dot Stereogram) and SIS (Single Image Stereogram) images out
from any MAX scene. This plug-in is also originally developed for MAX 1.0
and re-compiled for newer max versions. I'll re-compile it for MAX 4.x and
5.x hopefully soon. |
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This is one of the very fist plug-ins ever written for 3D Studio
MAX. It's a primitive object which changes shape according to it's two
parameters. I developed it in 1995 (or was it 96?) with beta SDK of
MAX as a test project to learn the SDK. The initial version is distributed
via Bobo's web
site. These were the days you could follow all the news about 3D
software. Even
Gary Yost (Founder of Yost Group who developed 3D Studio in 1988) e-mailed
me to point a bug caused by the beta SDK. |
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