the company I work for uses ColorCorrect 220.127.116.11. Additionally we develop our own in-house plug-ins and use the Max 6 and 7 debug versions in order to debug our plug-ins.
My problem is that when I load a Max scene using ColorCorrect in a debug version of Max it crashes with _BLOCK_TYPE_IS_VALID(pHead->nBlockUse). I may be wrong, but as far as I know this would not happen if I would use a version of ColorCorrect that was built in Debug or Hybrid mode. At this point I can only load the scene by removing the ColorCorrect plug-in and ignoring the error message of the missing DLL when loading the scene.
Do you know any way around this problem or can you provide a version of ColorCorrect that is built as Debug or Hybrid ?
Hi, Debug versions of max uses debug run time libraries whose memory management is different as they have more checks on the memory blocks being allocated and deallocated. Therefore memory block allocated by non-debug run time libraries should not be deallocated by the debug build (or vice-versa). max's somehow poor design unfortunately causes this to happen. So none of the release plugins should be used with debug version of max.
I'll give it a shot for you but since my development environment is not very ready for that I don't promise.. I'll let you know the result via e-mail.