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 Small problem with textporter ...
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gilky
Starting Member

2 Posts

Posted - 03/12/2003 :  01:44:14  Show Profile
Hi,

I'm using textporter for max5 and I'm having a problem when I apply the bitmap to my 3d model. I use chilliskinner to unfold my model and then I use the textporter utility generate the planar bitmap. However when apply the bitmap, the model has jagged black seams running through all my unfolded polygon pieces. When I do a full render of my object, the seams are not as bad but still noticable.

http://f1.pg.photos.yahoo.com/ph/gilkyboy/album?.dir=/SkinningProblem" target="_blank">http://http://f1.pg.photos.yahoo.com/ph/gilkyboy/album?.dir=/SkinningProblem

Does anyone know what I could be doing wrong?

gilky
Starting Member

2 Posts

Posted - 04/12/2003 :  20:12:06  Show Profile
Another thing I have noticed is that 3Dmax is showning my bitmaps in very low resolution in the display windows (as compared to when I have them in Photoshop or when it's rendered). Is there a configuration setting in 3ds max that will allow me to view the bitmap at the true resolution?
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Admin
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Turkey
649 Posts

Posted - 15/12/2003 :  17:36:57  Show Profile  Visit Admin's Homepage
Hi,
Sorry for the late reply.

first problem can probably solved by checikng the "Wrap Around" option of Texporter.

answer to second question is the preferences dialog, Viewport tab Configure Driver button.

Cheers

/Cuneyt
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