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 Texporter - Error with texture coordinates
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timobr
Starting Member

Australia
3 Posts

Posted - 06/09/2003 :  08:59:42  Show Profile
When I try to export my uvw mapping, I get the following error:
"This Object has not texture coordinates on the specified channel."

I have no idea what this means.

Thanks in advance.

Tim

Admin
Forum Admin

Turkey
649 Posts

Posted - 06/09/2003 :  12:41:28  Show Profile  Visit Admin's Homepage
What it says is that the object you pick does not have any UVW coordinates on it.

make sure that you applied UVW mapping coordinate to one of the mapping channels (by defaust it's 1) and after that you try to use texporter on it at the same channel.

/Cuneyt
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timobr
Starting Member

Australia
3 Posts

Posted - 06/09/2003 :  15:36:43  Show Profile
But I have already unwrapped my model, so shouldn't it already have uvw coordinates on it? I'm fairy new to uvw unwrapping, so could you please show me how to go about applying mapping coordinates.

thanks.

Tim
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Admin
Forum Admin

Turkey
649 Posts

Posted - 06/09/2003 :  16:58:52  Show Profile  Visit Admin's Homepage
yeah if you have unwrapped it, you should have UV coordinates on it.. it would be faster if you can send me the object that causes problem. you can zip and e-mail to cuneyt@cuneytozdas.com if zip is under 1 MB.

/Cuneyt
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timobr
Starting Member

Australia
3 Posts

Posted - 08/09/2003 :  12:04:53  Show Profile
Thanks, I have emailed you the model.
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kpf48
Starting Member

USA
1 Posts

Posted - 28/10/2003 :  16:16:33  Show Profile
I too are having trouble with the texporter, so I sent you my model.

Thanks
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tt
Starting Member

Canada
1 Posts

Posted - 03/11/2003 :  06:25:01  Show Profile
Gr8 works man!!
I'm gonna log on here more often :)

Regards,
3ds newbie
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